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Directly in front of you will be a fence, and beyond it a blue pick-up. After the scanning sequence finishes, you should see the right doors opening. After the map loads, find your way inside the airlock. The "all-knowing-Vortiguant" can be found in another location. I got a standard relocation coupon juts like everybody else." A combine guard who is in there with him will then walk up to the door and close the shutter. You will see a man sitting in a chair, that has blood splattered on the floor underneath it that says, "There has to be some sort of mistake. While you are walking down the corridor, look through the small gap in the first door you come across. On the first level when the combine guard (who turns out to be Barney in disguise) tells you to follow him, do as he says. The ball will follow you up most stairs, but you must carry it with the gravity gun up ladders. If this happens, just re-load from where you had it last. You must be careful not to explode the ball, or it will be gone.
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This will save you lots of ammunition throughout the zombie levels. Other enemies such as zombies will ignore you and swing violently at the ball, giving you plenty of time to kill them, even with the crowbar. The rollermine (ball) will follow you almost everywhere and is harmless to you, but it actually kills both types of Head Crabs. You can keep the ball up until you go over to Dr. When you first get the anti-gravity gun while you play fetch with "Dog", make sure to keep the ball. Additionally, you can use Dog's ball to kill or distract and attract enemies to the ball for easy kills. To kill an enemy quickly and easily, take the shotgun and hit an enemy like headcrap, zombies, and City 17 guards. Continue to do this until you reach rock again and the creature will not appear. Jump on it, remove the first object, and place it in front. Then, place another object in front of it. Use it to place a door or wooden piece in the sand and stand on it. When the rock ends and only sand remains, use your gravity gun. Someone will tell you not to step on the sand because a creature will attack. When you start the Sands Trap map, you will find some rocks. For better results, crouch when you are defending yourself. Enemies cannot hurt you when they are shooting you. Take something like a barrel, chair, or another object with the Zero-Point Energy gun. Defend yourself by using the Zero-Point Energy gun Then, enable the " give weapon_physcannon" code.
Half life 2 cheats console code#
Once you get the super gravity gun, enable the " changelevel " code to go to the desired level. Get super gravity gun in any levelĮnable the " map d3_citadel_03.bsp" code. Locate the "sv_unlockedchapters" line and change its value to "15". Use a text editor to edit the "config.cfg" file in the "\hl2\cfg" directory. The numerical value for no.Note: This procedure involves editing a game file create a backup copy of the file before proceeding. The numerical value for no.# is new damage value for submachine gun sk_plr_dmg_smg1_grenade no.# …. The numerical value for no.# is new damage value for RPG rockets sk_plr_dmg_smg1 no.# …. The numerical value for no.# is new damage value for grenades sk_plr_dmg_rpg_round no.# …. The numerical value for no.# is new damage value for crowbar sk_plr_dmg_grenade no.# …. The numerical value for no.# is new damage value for crossbow sk_plr_dmg_crowbar no.# …. The numerical value for no.# is new damage value for shotgun sk_plr_dmg_crossbow no.# …. The numerical value for no.# is new damage value for Pulse Rifle sk_plr_dmg_buckshot no.# …. The numerical value for no.# is new damage value for. The numerical value for no.# is new damage value for pistol sk_plr_dmg_357 no.# ….
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The numerical value for no.# is new max ammo for SMG grenades sk_plr_dmg_pistol no.# …. The numerical value for no.# is new max ammo for submachine gun sk_max_smg1_grenade no.# …. The numerical value for no.# is new max ammo for RPG sk_max_smg1 no.# ….
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The numerical value for no.# is new max ammo for pistol sk_max_rpg_round no.# …. The numerical value for no.# is new max ammo for hand grenades sk_max_pistol no.# …. The numerical value for no.# is new max ammo for crossbow sk_max_grenade no.# …. The numerical value for no.# is new max ammo for shotgun sk_max_crossbow no.# …. The numerical value for no.# is new max ammo for Pulse Rifle energy orbs sk_max_buckshot no.# …. The numerical value for no.# is new max ammo for Pulse Rifle sk_max_ar2_altfire no.# …. The numerical value for no.# is new max ammo for.